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Integrate public as bindata optionally (#293)
* Dropped unused codekit config * Integrated dynamic and static bindata for public * Ignore public bindata * Add a general generate make task * Integrated flexible public assets into web command * Updated vendoring, added all missiong govendor deps * Made the linter happy with the bindata and dynamic code * Moved public bindata definition to modules directory * Ignoring the new bindata path now * Updated to the new public modules import path * Updated public bindata command and drop the new prefix
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691 changed files with 305318 additions and 1272 deletions
24
vendor/github.com/gopherjs/gopherjs/LICENSE
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vendor/github.com/gopherjs/gopherjs/LICENSE
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Copyright (c) 2013 Richard Musiol. All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are
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met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the following disclaimer
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in the documentation and/or other materials provided with the
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distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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168
vendor/github.com/gopherjs/gopherjs/js/js.go
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vendor/github.com/gopherjs/gopherjs/js/js.go
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// Package js provides functions for interacting with native JavaScript APIs. Calls to these functions are treated specially by GopherJS and translated directly to their corresponding JavaScript syntax.
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//
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// Use MakeWrapper to expose methods to JavaScript. When passing values directly, the following type conversions are performed:
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//
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// | Go type | JavaScript type | Conversions back to interface{} |
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// | --------------------- | --------------------- | ------------------------------- |
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// | bool | Boolean | bool |
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// | integers and floats | Number | float64 |
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// | string | String | string |
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// | []int8 | Int8Array | []int8 |
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// | []int16 | Int16Array | []int16 |
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// | []int32, []int | Int32Array | []int |
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// | []uint8 | Uint8Array | []uint8 |
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// | []uint16 | Uint16Array | []uint16 |
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// | []uint32, []uint | Uint32Array | []uint |
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// | []float32 | Float32Array | []float32 |
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// | []float64 | Float64Array | []float64 |
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// | all other slices | Array | []interface{} |
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// | arrays | see slice type | see slice type |
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// | functions | Function | func(...interface{}) *js.Object |
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// | time.Time | Date | time.Time |
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// | - | instanceof Node | *js.Object |
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// | maps, structs | instanceof Object | map[string]interface{} |
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//
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// Additionally, for a struct containing a *js.Object field, only the content of the field will be passed to JavaScript and vice versa.
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package js
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// Object is a container for a native JavaScript object. Calls to its methods are treated specially by GopherJS and translated directly to their JavaScript syntax. A nil pointer to Object is equal to JavaScript's "null". Object can not be used as a map key.
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type Object struct{ object *Object }
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// Get returns the object's property with the given key.
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func (o *Object) Get(key string) *Object { return o.object.Get(key) }
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// Set assigns the value to the object's property with the given key.
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func (o *Object) Set(key string, value interface{}) { o.object.Set(key, value) }
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// Delete removes the object's property with the given key.
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func (o *Object) Delete(key string) { o.object.Delete(key) }
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// Length returns the object's "length" property, converted to int.
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func (o *Object) Length() int { return o.object.Length() }
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// Index returns the i'th element of an array.
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func (o *Object) Index(i int) *Object { return o.object.Index(i) }
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// SetIndex sets the i'th element of an array.
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func (o *Object) SetIndex(i int, value interface{}) { o.object.SetIndex(i, value) }
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// Call calls the object's method with the given name.
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func (o *Object) Call(name string, args ...interface{}) *Object { return o.object.Call(name, args...) }
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// Invoke calls the object itself. This will fail if it is not a function.
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func (o *Object) Invoke(args ...interface{}) *Object { return o.object.Invoke(args...) }
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// New creates a new instance of this type object. This will fail if it not a function (constructor).
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func (o *Object) New(args ...interface{}) *Object { return o.object.New(args...) }
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// Bool returns the object converted to bool according to JavaScript type conversions.
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func (o *Object) Bool() bool { return o.object.Bool() }
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// String returns the object converted to string according to JavaScript type conversions.
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func (o *Object) String() string { return o.object.String() }
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// Int returns the object converted to int according to JavaScript type conversions (parseInt).
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func (o *Object) Int() int { return o.object.Int() }
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// Int64 returns the object converted to int64 according to JavaScript type conversions (parseInt).
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func (o *Object) Int64() int64 { return o.object.Int64() }
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// Uint64 returns the object converted to uint64 according to JavaScript type conversions (parseInt).
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func (o *Object) Uint64() uint64 { return o.object.Uint64() }
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// Float returns the object converted to float64 according to JavaScript type conversions (parseFloat).
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func (o *Object) Float() float64 { return o.object.Float() }
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// Interface returns the object converted to interface{}. See GopherJS' README for details.
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func (o *Object) Interface() interface{} { return o.object.Interface() }
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// Unsafe returns the object as an uintptr, which can be converted via unsafe.Pointer. Not intended for public use.
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func (o *Object) Unsafe() uintptr { return o.object.Unsafe() }
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// Error encapsulates JavaScript errors. Those are turned into a Go panic and may be recovered, giving an *Error that holds the JavaScript error object.
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type Error struct {
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*Object
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}
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// Error returns the message of the encapsulated JavaScript error object.
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func (err *Error) Error() string {
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return "JavaScript error: " + err.Get("message").String()
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}
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// Stack returns the stack property of the encapsulated JavaScript error object.
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func (err *Error) Stack() string {
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return err.Get("stack").String()
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}
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// Global gives JavaScript's global object ("window" for browsers and "GLOBAL" for Node.js).
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var Global *Object
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// Module gives the value of the "module" variable set by Node.js. Hint: Set a module export with 'js.Module.Get("exports").Set("exportName", ...)'.
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var Module *Object
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// Undefined gives the JavaScript value "undefined".
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var Undefined *Object
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// Debugger gets compiled to JavaScript's "debugger;" statement.
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func Debugger() {}
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// InternalObject returns the internal JavaScript object that represents i. Not intended for public use.
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func InternalObject(i interface{}) *Object {
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return nil
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}
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// MakeFunc wraps a function and gives access to the values of JavaScript's "this" and "arguments" keywords.
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func MakeFunc(fn func(this *Object, arguments []*Object) interface{}) *Object {
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return Global.Call("$makeFunc", InternalObject(fn))
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}
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// Keys returns the keys of the given JavaScript object.
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func Keys(o *Object) []string {
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if o == nil || o == Undefined {
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return nil
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}
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a := Global.Get("Object").Call("keys", o)
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s := make([]string, a.Length())
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for i := 0; i < a.Length(); i++ {
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s[i] = a.Index(i).String()
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}
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return s
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}
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// MakeWrapper creates a JavaScript object which has wrappers for the exported methods of i. Use explicit getter and setter methods to expose struct fields to JavaScript.
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func MakeWrapper(i interface{}) *Object {
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v := InternalObject(i)
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o := Global.Get("Object").New()
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o.Set("__internal_object__", v)
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methods := v.Get("constructor").Get("methods")
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for i := 0; i < methods.Length(); i++ {
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m := methods.Index(i)
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if m.Get("pkg").String() != "" { // not exported
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continue
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}
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o.Set(m.Get("name").String(), func(args ...*Object) *Object {
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return Global.Call("$externalizeFunction", v.Get(m.Get("prop").String()), m.Get("typ"), true).Call("apply", v, args)
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})
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}
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return o
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}
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// NewArrayBuffer creates a JavaScript ArrayBuffer from a byte slice.
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func NewArrayBuffer(b []byte) *Object {
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slice := InternalObject(b)
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offset := slice.Get("$offset").Int()
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length := slice.Get("$length").Int()
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return slice.Get("$array").Get("buffer").Call("slice", offset, offset+length)
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}
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// M is a simple map type. It is intended as a shorthand for JavaScript objects (before conversion).
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type M map[string]interface{}
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// S is a simple slice type. It is intended as a shorthand for JavaScript arrays (before conversion).
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type S []interface{}
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func init() {
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// avoid dead code elimination
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e := Error{}
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_ = e
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}
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